Self-Motivated Learning on Reproductive Health Education: Literature Review

Authors

  • Rany Ekawati Public Health, Faculty of Sport Science, Universitas Negeri Malang, Indonesia
  • Ahmad Fahmi Karami Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Maulana Malik Ibrahim, Indonesia
  • Adiska Rahma Maulida Public Health, Faculty of Sport Science, Universitas Negeri Malang, Indonesia
  • Ikrimah Ikrimah Public Health, Faculty of Sport Science, Universitas Negeri Malang, Indonesia
  • Putri Naya Apriliani Public Health, Faculty of Sport Science, Universitas Negeri Malang, Indonesia
  • Nina Rini Suprobo Midwifery, Faculty of Medical School, Universitas Negeri Malang, Indonesia
  • Rizqie Putri Novembriani Midwifery, Faculty of Medical School, Universitas Negeri Malang, Indonesia

Keywords:

Self-motivated learning, Reproductive health, Adolescents, Media education

Abstract

Sexual health issues remain unresolved globally and nationally. In Indonesia, unwanted pregnancies among women aged 15-19 years are twice as high (16%) as those aged 20-24 years (8%), and 19% of young people aged 15-24 who have had sexual relations report unwanted pregnancies. Comprehensive Sexuality Education (CSE) is one of the media in addressing this issue, fostering self-motivated learning that empowers adolescents to prevent unintended pregnancies and manage their sexual health. This study aimed to identify media and tools that effectively enhance adolescents' motivation for independent learning about reproductive health. A literature review was conducted using the Publish or Perish database for articles from 2018 to 2023, with keywords such as "self-motivated learning," "reproductive health," and "adolescents." Through the PRISMA method, we found 1,755 articles were screened, and four relevant studies were identified. The findings suggest that game-based learning platforms and M-Health websites offering direct counseling and practical reproductive health guidance are particularly effective in fostering self-motivated learning. In conclusion, both game-based learning and M-Health platforms are key tools in promoting autonomous learning among adolescents about reproductive health.

Downloads

Published

2025-04-25