Pengaruh Kombinasi Ewom dan Celebrity Endorsement serta Price Discount terhadap Minat Beli Game EAFC25

Authors

  • Tengku Ferriyansyah Gymnastiar Universitas Mulawarman, Samarinda, Indonesia.
  • Heni Rahayu Rahmawati Universitas Mulawarman, Samarinda, Indonesia.
  • Arvita Rachmawati Universitas Mulawarman, Samarinda, Indonesia.

DOI:

https://doi.org/10.30872/jfor.v27i1/4692

Keywords:

Electronic Word of Mouth, Celebrity Endorsement, Price Discount, Minat Beli

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh Electronic Word of Mouth, Celebrity Endorsement, dan Price Discount terhadap Minat Beli game EA FC25 pada platform distribusi digital Steam. Penelitian ini menggunakan pendekatan kuantitatif dengan metode survei, yang melibatkan 112 responden yang mengetahui dan/atau pernah memainkan EA FC25. Instrumen penelitian berupa kuesioner dengan skala Likert dan teknik pengambilan sampel menggunakan non-probability sampling. Data dianalisis menggunakan regresi linier berganda melalui perangkat lunak IBM SPSS Statistics for Windows. Hasil penelitian menunjukkan bahwa electronic word of mouth, celebrity endorsement, dan price discount secara simultan berpengaruh signifikan terhadap minat beli. Secara parsial, electronic word of mouth dan celebrity endorsement berpengaruh positif tetapi tidak signifikan, sehingga belum mampu menjadi determinan utama dalam membentuk minat beli. Sebaliknya, price discount terbukti berpengaruh positif dan signifikan serta menjadi faktor yang paling dominan dalam mendorong minat beli konsumen

References

Al-Ja’afreh, A. L. I., & Al-Adaileh, R. (2020). The impact of electronic word of mouth on consumers purchasing intention. Journal of Theoretical and Applied Information Technology, 98(02), 183– 193.

Astuti, N. P., & Rahmawati, H. R. (2023). The impact of ewom and perceived quality on purchase intention and purchase decision. FORUM EKONOMI: Jurnal Ekonomi, Manajemen Dan

Akuntansi, 25(1), 22–34.

Halim, C., & Keni, K. (2022). The impact of country of origin, celebrity endorsement, and electronic word of mouth (eWOM) towards purchase intention. Tenth International Conference on Entrepreneurship and Business Management 2021 (ICEBM 2021), 493–498.

Herjanto, H., Adiwijaya, M., Wijaya, E., & Semuel, H. (2020). The effect of celebrity endorsement on instagram fashion purchase intention: The evidence from Indonesia. Petra Christian University.

Kotler, P., & Keller, K. L. (2016). Marketing Management Global Edition (Vol. 15E). https://doi.org/10.1080/08911760903022556

Kusniawati, A. (2021). Effect of electronic word of mouth, product quality, and price on purchase intention.

Prasetyo, E. B., & Zen, F. (2020). The effect of discount price on purchasing intentions through consumer’s perceived risk in the flash sale program at shopee. 4th Padang International Conference on Education, Economics, Business and Accounting (PICEEBA-2 2019), 633–643.

Prasetyono, A. S., Suyono, J., Artaya, I. P., & Faviandhi, Q. (2021). The Impact of Promotion and Price on Purchase Decision Consumers at Marketplace Shopee. International Journal of Integrated Education, Engineering Business, 4(2), 79–86.

Romadhoni, B., Akhmad, A., Naldah, N., & Rossanty, N. P. E. (2023). Purchasing decisions effect of social media marketing, electronic word of mouth (eWOM), purchase intention. Journal of Accounting and Finance Management, 4(1), 74–86.

ScreenRant. (2021). How Much Money FIFA 20 Makes Per Minute, According To Data. ScreenRant. https://screenrant.com/fifa-20-fut-how-much-money-minute-data/

Singh, R. K., Kushwaha, B. P., Chadha, T., & Singh, V. A. (2021). Influence of digital media marketing and celebrity endorsement on consumer purchase intention. Journal of Content, Community & Communication, 14(7), 145–158.

SteamDB. (2024). Database of everything on Steam. Steam. https://steamdb.info/

Anshori, M., & Iswati, S. (2019). Metodologi penelitian kuantitatif: edisi 1. Airlangga University Press.

Camarihna-Matos, L. M., & Afsarmanesh, H. (2008). Collaborative networks: A new scientific discipline. Journal of Engineering, 34(2), 103-109.

Cheung, C. M., & Thadani, D. R. (2012). The impact of electronic word-of-mouth communication: A literature analysis and integrative model. Decision support systems, 54(1), 461-470.

Cristian, D. D., & Raluca, B. (2012). Empirical research on the impact of location and service on the retail brand image. Annals of the University of Oradea, Econimic science series, 813–819.

Devi, S., & Setyorini, P. (2016). The role of brand ambassador in brand promotion. International Journal of Marketing, 4(1), 53-63.

Fandy, T., & Greforius, C. (2016). Pemasaran Jasa (Prinsip, Penerapan, dan Penelitian). Yogyakarta: Andi, 32.

Ghozali, I. (2013). Analisis Multivariate dengan Program IBM SPSS 21 Update PLS Regresi. Semarang: Badan Penerbit Universitas Diponegoro.

Ghozali, I., & Latan, H. (2015). Partial least squares konsep, teknik dan aplikasi menggunakan program smartpls 3.0 untuk penelitian empiris. Semarang: Badan Penerbit UNDIP, 4(1).

Hurriyati, R. (2005). Bauran pemasaran dan loyalitas konsumen. Bandung: Alfabeta, 129, 29.

Ismiatun, D., Budiatmo, A., & Prihatini, A. E. (2022). Pengaruh Harga, Promosi, dan Kualitas Produk terhadap Keputusan Pembelian (Studi pada Konsumen Hangiri Banyumanik Semarang). Jurnal Ilmu Administrasi Bisnis, 11(4), 764- 773.

Jílková, P., & Králová, P. (2021). Digital consumer behaviour and ecommerce trends during the COVID19 crisis. International Advances in Economic Research, 27(1), 83-85.

Kotler, P. (2020). Marketing and Value Creation. Journal of Creating Value, 6(1), 10–11. https://doi.org/10.1177/2394964320903559

Kotler, P., & Armstrong, G. (2008). Prinsip-prinsip pemasaran jilid 1 edisi 12. Jakarta: Erlangga.

Liu, H., Shaalan, A., & Jayawardhena, C. (2022). The impact of electronic word-of-mouth (ewom) on consumer behaviours. The SAGE Handbook of Digital Marketing, 136.

Marpaung, F. K., Simarmata, M. W. A., Sofira, A., & Aloyna, S. (2021). Pengaruh harga, promosi, dan kualitas produk terhadap keputusan pembelian konsumen indomie pada PT. Alamjaya Wirasentosa Kabanjahe. Jurnal Manajemen, 1(1), 49-64.

MM, H. S. I. I. (2024). Manajemen pemasaran. Kaizen Media Publishing.

Poniman, B., & Choerudin, A. (2017). Manajemen pemasaran. Yogyakarta: Deepublish.

Puspita, C. M., & Budiatmo, A. (2020). Pengaruh harga dan kualitas produk terhadap keputusan pembelian dengan minat beli sebagai variabel intervening (Studi pada Rocket Chicken Wolter Monginsidi di Kota Semarang). Jurnal Ilmu Administrasi Bisnis, 9(3), 268-275.

Puspita, Y. D., & Rahmawan, G. (2021). Pengaruh Harga, Kualitas Produk dan Citra Merek terhadap Keputusan Pembelian Produk Garnier. Jurnal Sinar Manajemen, 8(2), 98-104.

Rahayu, S. (2021). Pengaruh harga, kepercayaan dan kualitas produk terhadap keputusan pembelian pengguna e-commerce Tokopedia. Mbia, 20(1), 40-50.

Rosmaniar, A., Rahmawati, A., Riandi, R., Martasari, S. S., & Ganesha, T. P. (2021). Pengaruh harga, kualitas produk, dan kepuasan konsumen terhadap keputusan pembelian pada Thrift store di

Instagram. Digital Economic, Management and Accounting Knowledge Development (DEMAnD), 3(1), 1-10.

Sarwono, J. (2011a). Analisis Jalur (Path Analysis). Jakarta: Gramedia.

Sarwono, J. (2011b). Mengenal path analysis: sejarah, pengertian dan aplikasi. Jurnal Ilmiah Manajemen Bisnis, 11(2), 285–296.

Schiffman, L., O'Cass, A., Paladino, A., & Carlson, J. (2013). Consumer behaviour. Pearson Higher Education AU.

ScreenRant (2021). How Much Money FIFA 20 Makes Per Minute, According To Data. Diakses dari https://screenrant.com/fifa-20-fut-how-much-money-minute-data/

Slamet, J. (2016). Otak-atik Google Form guna pembuatan kuesioner kepuasan pemustaka. Info persadha, 14(1), 21–35.

SteamDB. Database of everything on Steam. https://steamdb.info/

SteamDB. (2022). EA SPORTS™ FIFA 21 Stats. Diakses dari https://steamdb.info/app/1313860/

SteamDB. (2023). FIFA 22 - Steam Stats. Diakses dari: https://steamdb.info/app/1506830/

SteamDB. (2024). EA SPORTS™ FIFA 23 - Steam Stats. Diakses dari: https://steamdb.info/app/1801980/

SteamDB. (2024). EA SPORTS FC™ 24 - Steam Stats. Diakses dari: https://steamdb.info/app/2355420/

Suwarno, B. (2020). An empirical examination of price discount, bonus pack, and instore display on consumers’ purchase intention. International Journal of Science and Business, 4(2), 303–314. Tjiptono, F. (2008). Strategi pemasaran edisi 3. Yogyakarta: Andi, 24.

Downloads

Published

2026-01-31

Issue

Section

Articles

How to Cite

Pengaruh Kombinasi Ewom dan Celebrity Endorsement serta Price Discount terhadap Minat Beli Game EAFC25. (2026). FORUM EKONOMI: Jurnal Ekonomi, Manajemen Dan Akuntansi, 28(1), 102-113. https://doi.org/10.30872/jfor.v27i1/4692